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David White's Home Page.
Kansas State University
Manhattan, Kansas U.S.A
"... anyone who leaves behind him a written manual,
and likewise anyone who receives it,
in the belief that such writing will be clear and certain,
must be exceedingly simple-minded..."
-- Plato, Phaedrus
Test Google search for KSUL Special Collections
Some of My Favorite Web Sights.
Click Here for some
DAILY cartoons and general fun stuff.
For a search try Google.
Current
Weather Maps. and Latest
radar composite picture.
European
map listing Web servers.(Point and click.)
The
World-Wide Web Virtual Library: Subject Catalogue
The Creative
Internet Home Page
KSU Collegian
Newspaper
NASA Jet
Propulsion Laboratory fffaaaarrrr out pictures
Online
Books Lots of titles.
Oh, and I have heard a rumor that there is even serious information
out there, someplace, on the Web.
What follows is not it...
I took the What Kind of Dungeons and Dragons Character Would You Be? test:
I Am A: True Neutral Elf Ranger/Sorcerer (3rd/3rd Level)
Ability Scores:
Strength-12
Dexterity-13
Constitution-15
Intelligence-16
Wisdom-17
Charisma-8
Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
Primary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Updated March 2008 Frist posted 1994 |
Your lucky number: |
| 35, 5, 27, 16, 38 |
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