ISO Office League 2004

Fantasy Football League

Here are the rules at this time: (Last updated: Thursday, September 02, 2004 01:35:42 AM)
  1. REQUIREMENTS
  2. FEES
  3. DIVISIONS
  4. SCHEDULES
  5. DRAFTING
  6. TEAM SIZE
  7. STARTING LINEUPS
  8. TRANSACTIONS
  9. TRANSACTION RESTRICTIONS
  10. RESTRICTED FREE AGENTS (RFA)
  11. DIVISION CHAMPIONS
  12. WILDCARD TEAMS
  13. PLAYOFFS
  14. PRIZE MONEY

REQUIREMENTS:

All team owners must have access to their own e-mail id. Completed transactions and reports will be sent by e-mail. Transactions and starting lineups can be received by e-mail, in person or on the phone (but not with my home answering machine, it doesn't record the time of the call). E-mail would be best because of electronic time stamps.

Access to a web page browser would be a plus. Standings, stats, rules, etc. will be kept on the commish's web page at http://www-personal.ksu.edu/~heger


FRANCHISE FEE:

Playing in the ISO Office League (ISO) fantasy football league will cost $15. The commissioner will also be a team owner but will not pay the $15 to compensate for time used during the season. With 12 teams that will total $165. We will purchase software to manage the league, and the rest of the money ($150.00) will be used as prize money.

Payment is due on or before draft night.


DIVISIONS:

The 12 teams will be divided into 3 divisions of 4 teams. Divisions will be randomly determined with one exception; Teams owned by the same owner may not be in the same division.


SCHEDULES:

We will be playing a 14 week regular season. Then we will have a 3 week playoff post-season so that all NFL teams are playing during our post-season.

The home team will be given 3 points to represent the home field advantage. There will be no homefield advantage in the Superbowl.

The points for starting players will determine who wins each game.

Ties in the post-season will be broken by the win going to the team with the most points scored by players not starting.

All owners should be aware that our post-season will coincide with the last three weeks of the NFL season. This may mean that NFL teams have different priorities for the last three weeks of their regular season which might affect player performance in our Fantasy League.

Each team will play the other 3 teams in their division twice, once at home and once away. They will also play the other eight non-divisional teams once each, four at home and four away, for a total of 14 regular season games.


DRAFTING:

The Draft is tentatively scheduled for Wednesday September 8th at 7:00 pm in the conference room of the Office of Information Systems (2323 Anderson Ave. Suite 215, Manhattan Kansas). Each owner will have up to three minutes to chose their draft pick per round. If you are not present when your time begins, we will wait the designated three minutes. We will start on time.

All players will be classified according to their NFL team roster as of the start of the draft.


TEAM SIZES:

Teams will consist of 16 slots to be filled in any manner desired by the owner:

Position        Abbrev
Quarterback       QB
Runningback       RB
Wide Receiver     WR
Tight End         TE
Kicker            K
Special Teams     ST
Defense Teams     DE

STARTING LINEUPS:

For each game, owners will specify a starting lineup of up to 9 players from among their 16 player slots.

Each team can start a maximum of 1 of the following positions:

Each owner can start up to 5 offensive players other than the Quarterback. These positions include: Running Back, Wide Receiver and Tight End.

There are four offensive combinations allowed:

   RB, RB, WR, WR, TE        or    RBx2  +  WRx2  +  TE
   RB, WR, WR, WR, WR        or    RB    +  WRx4
   RB, WR, WR, TE, TE        or    RB    +  WRx2  +  TEx2
   RB, WR, WR, WR, TE        or    RB    +  WRx3  +  TE

The deadline for starting lineups will be Friday by 5:00 pm. If there is an NFL game before Friday at 5:00 pm, the deadline for starting lineups will be 5:00 pm the day of the first NFL game for that week, or an hour before gametime of the first game of the week, whichever is earlier.

Any valid lineups received will be used, affective immediately. However any lineup received after the deadline will not be used until the next week.

Send lineups by e-mail to heger@ksu.edu (the commish) using a subject line of "ISO: Starters".

If an owner sends an invalid lineup, I will not change the starters for that owner. Invalid lineups can include cases such as: starting too many of any positions, starting invalid combinations of offensive players, starting a player not on your team roster, etc.

Starting a lineup of less than 9 players is not an invalid lineup. No positions are required.

Always double check your starting lineup. I might be too busy to be nice about sending messages back about invalid or short starting lineups.
If you have pending transactions or trades, be careful when sending starters.It would be in your best interest to send a list of starters as if the transactions/trades fail and include in the same email a list of starters as if the transactions/trades succeed.


TRANSACTIONS:

Transactions may be used to change Team Rosters. Players may be dropped, added or traded.

Deadlines for transactions are the same as the deadlines for STARTING LINEUPS.

Transactions can be performed by e-mail. Send e-mail to heger@ksu.edu using a subject line of "ISO: Transaction". Any transactions received before the deadline will be effective immediately. I will probably not be able to check all transactions sent late, so last minute roster changes may be risky because you may not get confirmation until after the deadline, which will be too late to change a starting lineup.

Transactions received after the deadline are not effective until the next week. These transactions will be held pending until results are posted for the week and the next week begins. These transactions are still effective in the order they are received and cannot be 'canceled'.

If you send last minute transactions, you may not receive a response before the starting lineup deadline. Try sending a base starting lineup based on your roster before the transaction. Then make changes to the lineup saying they are conditional on which transactions succeed.

If any owner drops a player that player becomes a Restricted Free Agent (RFA). See the RESTRICTED FREE AGENTS section for how to obtain RFAs.

Any Free Agent can be added to your team roster up to a maximum of 16 players. Some adds may not work because another owner adds the Free Agent before you send your mail. This is why I am using the time received for determining the order that transactions occur.

Transactions for Free Agents cannot be canceled once the commish is notified. Pending transactions for Restricted Free Agents can be canceled before the player is to be released.

Multiple transactions can be performed in one e-mail message. Please group transactions in your e-mail so that if one transaction fails then no transactions in the same group will be performed (i.e. sending one message with an add and a drop in one group. If the add fails then the other player will not be dropped). If one group of transactions fail any other groups of transactions in the same mail may succeed. Groups of transactions must be obviously marked/labeled as a group of transactions or the whole mail will be assumed to be one group. (Be specific if you want players dropped in a particular order to make room for new players.)

Remember, your transaction is subject to my interpretation.
Protect yourself from bad transactions. Please be specific how you want multiple transactions to be handled because some other owner picking up the same player just before you can affect your transaction.

Trades should be worked out between the two owners. When I receive mail from ALL involved owners I will perform a trade. The effective date and time of the trade will be the time I receive the last mail. This will determine if the trade is effective in time to use the modified team roster for starters. So if you have agreed to a trade and have informed the commish, be careful. The trade will be affective when the other owner(s) send their notice. So you might have the trade in time for the starter deadline and you might not.


TRANSACTION RESTRICTIONS:

Since not all teams will make it into the Playoffs, and we will be completely redrafting next year, the following restrictions will be enforced:

  1. If a player is traded (not dropped), that player may not return to the team it was traded from for three full game weekends. This is to prevent teams from collaborating by 'loaning' players to help 'friendly teams' beat others, therefore affecting a third team's standings.
  2. If a player is dropped (not traded), the team that drops the player cannot request that player as a Restricted Free Agent (RFA). They can pick up that player as soon as they become unrestricted (12:00 noon Wednesday). Example: If a team drops player John Doe on Tuesday, John Doe will become an RFA. At 12:00 Wednesday, after the next game, John Doe will be given to a team that has already requested him (but not to the team that dropped him). If no team requests him, he is unrestricted and any team can pick him up.
  3. If an owner picks up a player, that player may not be dropped until after the next game. This rule is intended to prevent owners from picking up and dropping players making them RFAs, preventing other owners from picking them up as needed. (Watch out for picking up players going into a bye) A player may be picked up and traded immediately, but the owner receiving the player could not drop him.
  4. As soon as game #12 starts, there will not be any trades allowed between teams. Acquiring Free Agents will still be permitted.
  5. As soon as game #14 starts, all rosters are frozen. Changes in starters will be allowed in the playoffs and Superbowl, but you will not be able to drop or add players.
  6. Players may not be traded between two teams if the teams are owned by the same owner.

RESTRICTED FREE AGENTS (RFA):

If any player is dropped, that player becomes a RFA. RFAs cannot be picked up until after the next game. Dropped players will be restricted until Wednesday at 12:00.

Any owner may send the commish mail in order to add an RFA to their roster. They must have an empty slot to add the RFA, or they must indicate what player they will drop to make room for the RFA. On Wednesday, around 12:00, I will give the RFA to the owner with the worst win/lose/tie record, breaking ties with the worst head to head record, then lowest total fantasy football points. If nobody request the RFA, the player becomes a Free Agent and anybody can pick them up at any time.


DIVISION CHAMPIONS:

Division Championships will be given to the team in each division that has the most wins of 14 regular ISO season games.

The following rules will be used in the order given to break ties:

  1. The team with less losses (more ties)
  2. The team with the most wins in Divisional games
  3. The team with the least Divisional losses
  4. The team with the most wins against remaining contenders
  5. The team with less losses against remaining contenders
  6. High total points
  7. A coin toss. The coin will be flipped by the Commish and called by the team with the shortest team name present. At least 3 teams must be represented to verify the coin toss.

WILDCARD TEAMS:

Three Wildcard teams will make it into the ISO Playoffs. The nine teams that are not Division Champions are all eligable for Wildcard positions. The three eligable teams with the most wins of 14 ISO regular season games become the Wildcard teams.

The following rules will be used in the order given to determine the Wildcard teams:

  1. The team with the most wins
  2. The team with less losses (more ties)
  3. The team with the most wins against remaining contenders
  4. The team with less losses against remaining contenders
  5. High total points
  6. A coin toss. The coin will be flipped by the Commish and called by the team with the shortest team name present. At least 3 teams must be represented to verify the coin toss.

PLAYOFFS:

The three Division Champions and three Wildcard teams will play in the playoffs.

The playoff teams will be seeded. The top three seeds will be the three Division Champions. The fourth, fifth and sixth seeds will be the three wildcard teams. To determine playoff seeding; use the WILDCARD TEAMS selection criteria.

The first and second seeds will have byes in the first round.

The lowest seeded remaining team will play the highest seeded remaining team, the second lowest will play the second highest, etc, etc....

The higher seeded teams will receive the homefield advantage against opponents in playoff games except there will be no homefield advantage in the Superbowl.

SPECIAL PLAYOFF BERTH:

If the team with the most total points for the regular season is not in the playoffs they have an option. They may decline a $4.00 prize (see #6 under PRIZE MONEY DISTRIBUTION) in order to be the seventh seed in the playoffs (hopefully for more prize money). They will still receive a $6.00 prize for high total points (see #3 under PRIZE MONEY DISTRIBUTION).

If there is a seventh playoff team, the second seed does not get a bye.

This makes it possible, but unlikely, for one team to have a choice of a $10.00 prize or a $6.00 prize and a playoff berth.


PRIZE MONEY DISTRIBUTION:

This is how the prize money will be distributed:

 1) Team with high team points each week (first 14 weeks)
                 will receive $3.00                                42.00
 2) Team with high team points in one game (first 14 Weeks)
                 will receive $8.00                                 8.00
 3) Team with high total points (after 14 Weeks)
                 will receive $6.00                                 6.00
 4) Worst record after 14 weeks receives $5.00                      5.00
 5) Each Division Champion will receive $5.00                      15.00
 6) If the team with high total points gets into playoffs as
       a Division Champion or Wildcard, they get an extra $4.00
       otherwise the $4.00 is added to the following category       4.00
 7) All teams in the playoffs will receive $4.00                   24.00
 8) All teams in the second round of the playoffs receive $4.00    16.00
 9) Both teams in the Superbowl will receive $5.00                 10.00
10) The Superbowl Champion will receive $20.00                     20.00
                                                                  ------
                                                                  150.00

These rules were last modified Thursday, September 02, 2004 01:35:42 AM.
The commish reserves the right to make changes to these rules.
Changes may be made to fix problems, real or imagined, or for clarification.

If you have any questions or suggestions for this page, please send e-mail to heger@ksu.edu

Martin Heger, 2323 Anderson Ave. Suite 215, Manhattan, Kansas 66502-2947